Roblox Chop Simulator
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Mar 14th, 2019
Best place to get scripts. 3-2-1 Blast Off Simulator is a simulator game on Roblox. You have to collect fuel for your rocket and launch it as high as you can. You can also find floating islands with tasks to do that award bonus items.
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- For Exploits That Support Get Object: loadstring(game:HttpGet('https://pastebin.com/raw/CgWNr002', true))()
- for Exploits that dont support Getobject: local a=Instance.new('ScreenGui')local b=Instance.new('Frame')local c=Instance.new('TextLabel')local d=Instance.new('TextLabel')local e=Instance.new('TextButton')local f=Instance.new('TextButton')local g=Instance.new('TextButton')local h=Instance.new('TextButton')local i=Instance.new('TextButton')local j=Instance.new('TextButton')local k=Instance.new('TextButton')local l=Instance.new('TextLabel')local m=Instance.new('TextBox')local n=Instance.new('TextButton')local o=Instance.new('Frame')local p=Instance.new('TextLabel')local q=Instance.new('TextLabel')local r=Instance.new('TextLabel')local s=Instance.new('TextLabel')local t=Instance.new('TextLabel')local u=Instance.new('TextButton')a.Parent=game.Players.LocalPlayer:WaitForChild('PlayerGui')b.Parent=a;b.BackgroundColor3=Color3.new(0,0,0)b.BorderColor3=Color3.new(0,0,0)b.Position=UDim2.new(0.132596701,0,0.670761704,0)b.Size=UDim2.new(0,230,0,196)b.Visible=false;c.Parent=b;c.BackgroundColor3=Color3.new(0.313726,0.313726,0.313726)c.BorderColor3=Color3.new(0,0,0)c.Size=UDim2.new(0,116,0,50)c.Font=Enum.Font.SourceSans;c.Text='Warrior Simulator'c.TextColor3=Color3.new(0,0,0)c.TextScaled=true;c.TextSize=14;c.TextWrapped=true;d.Parent=b;d.BackgroundColor3=Color3.new(0.313726,0.313726,0.313726)d.BorderColor3=Color3.new(0,0,0)d.Position=UDim2.new(0.51101315,0,0,0)d.Size=UDim2.new(0,112,0,50)d.Font=Enum.Font.SourceSans;d.Text='Kaotic#2949'd.TextColor3=Color3.new(0,0,0)d.TextScaled=true;d.TextSize=14;d.TextWrapped=true;e.Parent=b;e.BackgroundColor3=Color3.new(0.313726,0.313726,0.313726)e.BorderColor3=Color3.new(0,0,0)e.Position=UDim2.new(0.918476105,0,-0.000100272046,0)e.Size=UDim2.new(0,19,0,14)e.Font=Enum.Font.SourceSans;e.Text='X'e.TextColor3=Color3.new(0,0,0)e.TextScaled=true;e.TextSize=14;e.TextWrapped=true;f.Name='Coins'f.Parent=b;f.BackgroundColor3=Color3.new(1,1,1)f.Position=UDim2.new(-7.4505806e-08,0,0.479591846,0)f.Size=UDim2.new(0,74,0,37)f.Style=Enum.ButtonStyle.RobloxRoundButton;f.Font=Enum.Font.SourceSans;f.Text='Coin Farm (Waiting...)'f.TextColor3=Color3.new(0,0,0)f.TextScaled=true;f.TextSize=14;f.TextWrapped=true;g.Parent=b;g.BackgroundColor3=Color3.new(1,1,1)g.Position=UDim2.new(0.674008787,0,0.479591846,0)g.Size=UDim2.new(0,74,0,37)g.Style=Enum.ButtonStyle.RobloxRoundButton;g.Font=Enum.Font.SourceSans;g.Text='Codes'g.TextColor3=Color3.new(0,0,0)g.TextScaled=true;g.TextSize=14;g.TextWrapped=true;h.Parent=b;h.BackgroundColor3=Color3.new(1,1,1)h.Position=UDim2.new(0.33497411,0,0.479591846,0)h.Size=UDim2.new(0,74,0,37)h.Style=Enum.ButtonStyle.RobloxRoundButton;h.Font=Enum.Font.SourceSans;h.Text='Teleport'h.TextColor3=Color3.new(0,0,0)h.TextScaled=true;h.TextSize=14;h.TextWrapped=true;h.TextXAlignment=Enum.TextXAlignment.Right;i.Parent=b;i.BackgroundColor3=Color3.new(1,1,1)i.Position=UDim2.new(0.674008787,0,0.668367386,0)i.Size=UDim2.new(0,74,0,37)i.Style=Enum.ButtonStyle.RobloxRoundButton;i.Font=Enum.Font.SourceSans;i.Text='Gampass'i.TextColor3=Color3.new(0,0,0)i.TextScaled=true;i.TextSize=14;i.TextWrapped=true;j.Parent=b;j.BackgroundColor3=Color3.new(1,1,1)j.Position=UDim2.new(0.33497411,0,0.668367386,0)j.Size=UDim2.new(0,74,0,37)j.Style=Enum.ButtonStyle.RobloxRoundButton;j.Font=Enum.Font.SourceSans;j.Text='E=noclip/clip'j.TextColor3=Color3.new(0,0,0)j.TextScaled=true;j.TextSize=14;j.TextWrapped=true;k.Name='GodMode'k.Parent=b;k.BackgroundColor3=Color3.new(1,1,1)k.Position=UDim2.new(0,0,0.668367386,0)k.Size=UDim2.new(0,74,0,37)k.Style=Enum.ButtonStyle.RobloxRoundButton;k.Font=Enum.Font.SourceSans;k.Text='GOD'k.TextColor3=Color3.new(0,0,0)k.TextScaled=true;k.TextSize=14;k.TextWrapped=true;l.Parent=b;l.BackgroundColor3=Color3.new(0.313726,0.313726,0.313726)l.BorderColor3=Color3.new(0,0,0)l.Position=UDim2.new(0,0,0.857142866,0)l.Size=UDim2.new(0,230,0,28)l.Font=Enum.Font.SourceSans;l.Text='www.Minecraft.com'l.TextColor3=Color3.new(0,0,0)l.TextScaled=true;l.TextSize=14;l.TextWrapped=true;m.Name='Name'm.Parent=b;m.BackgroundColor3=Color3.new(0.313726,0.313726,0.313726)m.BorderColor3=Color3.new(0,0,0)m.Position=UDim2.new(0,0,0.255102038,0)m.Size=UDim2.new(0,230,0,34)m.Font=Enum.Font.SourceSans;m.Text='Plr Name'm.TextColor3=Color3.new(0,0,0)m.TextScaled=true;m.TextSize=14;m.TextWrapped=true;n.Parent=a;n.BackgroundColor3=Color3.new(0.313726,0.313726,0.313726)n.BorderColor3=Color3.new(0,0,0)n.Position=UDim2.new(0.00789266545,0,0.264768064,0)n.Size=UDim2.new(0,45,0,24)n.Style=Enum.ButtonStyle.RobloxRoundButton;n.Font=Enum.Font.SourceSans;n.Text='F'n.TextColor3=Color3.new(0,0,0)n.TextScaled=true;n.TextSize=14;n.TextWrapped=true;o.Name='Frame1'o.Parent=a;o.BackgroundColor3=Color3.new(1,1,1)o.BorderColor3=Color3.new(0,0,0)o.Position=UDim2.new(0.103393845,0,0.525622249,0)o.Size=UDim2.new(0,302,0,74)o.Visible=false;p.Parent=o;p.BackgroundColor3=Color3.new(0.313726,0.313726,0.313726)p.BorderColor3=Color3.new(0,0,0)p.Position=UDim2.new(0,0,0.486486495,0)p.Size=UDim2.new(0,101,0,38)p.Font=Enum.Font.SourceSans;p.Text='release!'p.TextColor3=Color3.new(0,0,0)p.TextScaled=true;p.TextSize=14;p.TextWrapped=true;q.Parent=o;q.BackgroundColor3=Color3.new(0.313726,0.313726,0.313726)q.BorderColor3=Color3.new(0,0,0)q.Position=UDim2.new(0.335548162,0,0.486486495,0)q.Size=UDim2.new(0,101,0,38)q.Font=Enum.Font.SourceSans;q.Text='warriorgod'q.TextColor3=Color3.new(0,0,0)q.TextScaled=true;q.TextSize=14;q.TextWrapped=true;r.Parent=o;r.BackgroundColor3=Color3.new(0.313726,0.313726,0.313726)r.BorderColor3=Color3.new(0,0,0)r.Position=UDim2.new(0.671096146,0,0,0)r.Size=UDim2.new(0,99,0,36)r.Font=Enum.Font.SourceSans;r.Text='freecoins'r.TextColor3=Color3.new(0,0,0)r.TextScaled=true;r.TextSize=14;r.TextWrapped=true;s.Parent=o;s.BackgroundColor3=Color3.new(0.313726,0.313726,0.313726)s.BorderColor3=Color3.new(0,0,0)s.Position=UDim2.new(0.338751197,0,0,0)s.Size=UDim2.new(0,100,0,36)s.Font=Enum.Font.SourceSans;s.Text='active's.TextColor3=Color3.new(0,0,0)s.TextScaled=true;s.TextSize=14;s.TextWrapped=true;t.Parent=o;t.BackgroundColor3=Color3.new(0.313726,0.313726,0.313726)t.BorderColor3=Color3.new(0,0,0)t.Size=UDim2.new(0,101,0,36)t.Font=Enum.Font.SourceSans;t.Text='wizard't.TextColor3=Color3.new(0,0,0)t.TextScaled=true;t.TextSize=14;t.TextWrapped=true;u.Parent=o;u.BackgroundColor3=Color3.new(0.313726,0.313726,0.313726)u.BorderColor3=Color3.new(0,0,0)u.Position=UDim2.new(0.671096325,0,0.486486495,0)u.Size=UDim2.new(0,99,0,38)u.Font=Enum.Font.SourceSans;u.Text='Close'u.TextColor3=Color3.new(0,0,0)u.TextScaled=true;u.TextSize=14;u.TextWrapped=true;function SCRIPT_COPX89_FAKESCRIPT()local v=Instance.new('LocalScript')v.Parent=e;v.Parent.MouseButton1Click:Connect(function()game.Players.LocalPlayer.PlayerGui.ScreenGui.Frame.Visible=false end)end;coroutine.resume(coroutine.create(SCRIPT_COPX89_FAKESCRIPT))function SCRIPT_BQNZ82_FAKESCRIPT()local v=Instance.new('LocalScript')v.Parent=f;local w=0;f.MouseButton1Click:Connect(function()if w0 then w=1;f.Text='Coin Farm (On)'elseif w1 then w=0;f.Text='Coin Farm (Off)'end;repeat wait()for x,y in pairs(game.Workspace.Map.Grassland.CoinStorage:GetChildren())do if y then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=y.Detector.CFrame end end until w0 end)end;coroutine.resume(coroutine.create(SCRIPT_BQNZ82_FAKESCRIPT))function SCRIPT_WQFP89_FAKESCRIPT()local v=Instance.new('LocalScript')v.Parent=g;v.Parent.MouseButton1Click:Connect(function()game.Players.LocalPlayer.PlayerGui.ScreenGui.Frame1.Visible=true end)end;coroutine.resume(coroutine.create(SCRIPT_WQFP89_FAKESCRIPT))function SCRIPT_VEFG86_FAKESCRIPT()local v=Instance.new('LocalScript')v.Parent=h;local z=v.Parent;z.MouseButton1Click:Connect(function()local A=game.Players:FindFirstChild(m.Text)local B=A.Character.HumanoidRootPart.CFrame;game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame=B;print('You just tp'd '..m.Text..' FUCK NIGGERS')end)end;coroutine.resume(coroutine.create(SCRIPT_VEFG86_FAKESCRIPT))function SCRIPT_KDEN84_FAKESCRIPT()local v=Instance.new('LocalScript')v.Parent=i;local z=v.Parent;z.MouseButton1Click:Connect(function()for C,y in pairs(game.Players.LocalPlayer.Gamepass:GetChildren())do y.Value=true end end)end;coroutine.resume(coroutine.create(SCRIPT_KDEN84_FAKESCRIPT))function SCRIPT_UYTY79_FAKESCRIPT()local v=Instance.new('LocalScript')v.Parent=j;local z=v.Parent;z.MouseButton1Click:Connect(function()noclip=false;game:GetService('RunService').Stepped:connect(function()if noclip then game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)end end)plr=game.Players.LocalPlayer;mouse=plr:GetMouse()mouse.KeyDown:connect(function(D)if D'e'then noclip=not noclip;game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)end end)print('UR MUM')print('GAY')end)end;coroutine.resume(coroutine.create(SCRIPT_UYTY79_FAKESCRIPT))function SCRIPT_AFLY90_FAKESCRIPT()local v=Instance.new('LocalScript')v.Parent=k;k.MouseButton1Click:Connect(function()repeat wait(.25)for x,y in pairs(game.Workspace.Map.Grassland.Other.Middle.Fountain:GetChildren())do y.CanCollide=false;y.Transparency=1;y.CFrame=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end until 10 end)end;coroutine.resume(coroutine.create(SCRIPT_AFLY90_FAKESCRIPT))function SCRIPT_DILF76_FAKESCRIPT()local v=Instance.new('LocalScript')v.Parent=b;local E=game:GetService('UserInputService')local F=v.Parent;local G;local H;local I;local J;local function K(L)local M=L.Position-I;F.Position=UDim2.new(J.X.Scale,J.X.Offset+M.X,J.Y.Scale,J.Y.Offset+M.Y)end;F.InputBegan:Connect(function(L)if L.UserInputTypeEnum.UserInputType.MouseButton1 or L.UserInputTypeEnum.UserInputType.Touch then G=true;I=L.Position;J=F.Position;L.Changed:Connect(function()if L.UserInputStateEnum.UserInputState.End then G=false end end)end end)F.InputChanged:Connect(function(L)if L.UserInputTypeEnum.UserInputType.MouseMovement or L.UserInputTypeEnum.UserInputType.Touch then H=L end end)E.InputChanged:Connect(function(L)if LH and G then K(L)end end)end;coroutine.resume(coroutine.create(SCRIPT_DILF76_FAKESCRIPT))function SCRIPT_QZOV87_FAKESCRIPT()local v=Instance.new('LocalScript')v.Parent=n;v.Parent.MouseButton1Click:Connect(function()game.Players.LocalPlayer.PlayerGui.ScreenGui.Frame.Visible=true end)end;coroutine.resume(coroutine.create(SCRIPT_QZOV87_FAKESCRIPT))function SCRIPT_FPKA76_FAKESCRIPT()local v=Instance.new('LocalScript')v.Parent=a;local E=game:GetService('UserInputService')local F=v.Parent;local G;local H;local I;local J;local function K(L)local M=L.Position-I;F.Position=UDim2.new(J.X.Scale,J.X.Offset+M.X,J.Y.Scale,J.Y.Offset+M.Y)end;F.InputBegan:Connect(function(L)if L.UserInputTypeEnum.UserInputType.MouseButton1 or L.UserInputTypeEnum.UserInputType.Touch then G=true;I=L.Position;J=F.Position;L.Changed:Connect(function()if L.UserInputStateEnum.UserInputState.End then G=false end end)end end)F.InputChanged:Connect(function(L)if L.UserInputTypeEnum.UserInputType.MouseMovement or L.UserInputTypeEnum.UserInputType.Touch then H=L end end)E.InputChanged:Connect(function(L)if LH and G then K(L)end end)end;coroutine.resume(coroutine.create(SCRIPT_FPKA76_FAKESCRIPT))function SCRIPT_NIZF81_FAKESCRIPT()local v=Instance.new('LocalScript')v.Parent=u;v.Parent.MouseButton1Click:Connect(function()game.Players.LocalPlayer.PlayerGui.ScreenGui.Frame1.Visible=false end)end;coroutine.resume(coroutine.create(SCRIPT_NIZF81_FAKESCRIPT))
Sep 6th, 2015
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- --Chop-Chop Operation--
- local char=player.Character
- local torso=char.Torso
- local human=char.Humanoid
- local arm={Left=char['Left Arm'], Right=char['Right Arm']}
- local leg={Left=char['Left Leg'], Right=char['Right Leg']}
- local c=function(f) coroutine.resume(coroutine.create(f)) end
- local add={
- local p=Instance.new('Part', par) pcall(function() p.TopSurface='Smooth' p.BottomSurface='Smooth' p.formFactor='Custom' p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
- local m=Instance.new('BlockMesh', p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end)
- end,
- local p=Instance.new('WedgePart', par) pcall(function() p.TopSurface='Smooth' p.BottomSurface='Smooth' p.formFactor='Custom' p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
- local m=Instance.new('SpecialMesh', p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) m.MeshType='Wedge' end)
- end,
- Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos)
- local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font='ArialBold' g.Text=text g.Transparency=t g.Size=s g.Position=pos end)
- end,
- local w=Instance.new('Weld', par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end)
- end,
- local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() m.MeshType=t end)
- end,
- local s=Instance.new('Sound', parent) pcall(function() s.SoundId=id s.Volume=volume s.Pitch=pitch end)
- end,
- local scriptname='Chop-Chop' --Name here
- pcall(function() player.Backpack[scriptname]:remove() char[scriptname]:remove() char['Objects']:remove() player.PlayerGui[scriptname]:remove() end)
- local model=Instance.new('Model', char) model.Name='Objects'
- local modelB=Instance.new('Model', char) modelB.Name=scriptname
- local gui=Instance.new('ScreenGui', player.PlayerGui) gui.Name=scriptname
- local bin=Instance.new('HopperBin', player.Backpack) bin.Name=scriptname
- local body={}
- local obj={}
- local trailDeb=false
- local using=false
- local pressing=false
- local mana=100
- local dmg=math.random(10, 25)
- local Forms
- local speed=16
- local pitch=.8
- local Slash=add.Sound(torso, 'rbxasset://sounds//swordslash.wav', 1, pitch)
- local Portal2=add.Sound(torso, 'http://roblox.com/asset/?id=10209668', 1, 1)
- local Charge=add.Sound(torso, 'http://www.roblox.com/asset/?id=2101137', 1, .5)
- local chargeLabel=add.Gui('TextLabel', gui, 'Really black', 'White', 'Really black', 'Size14', mana, 0, UDim2.new(0, 200, 0, 20), UDim2.new(0, 0, 0, 100))
- local charge=add.Gui('TextLabel', chargeLabel, 'Really black', 'Bright blue', 'Really black', 'Size14', ', 0.5, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 0, 0))
- local attackLabel=add.Gui('TextLabel', gui, 'Really black', 'Really black', 'White', 'Size18', 'Festival(Hold(Q))', 0, UDim2.new(0, 150, 0, 50), UDim2.new(0, 0, 0, 150))
- local attackLabel2=add.Gui('TextLabel', attackLabel, 'Really black', 'Really black', 'White', 'Size18', 'Charge(F)', 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- local attackLabel3=add.Gui('TextLabel', attackLabel2, 'Really black', 'Really black', 'White', 'Size18', 'Tornado(E)', 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- local attackLabel4=add.Gui('TextLabel', attackLabel3, 'Really black', 'Really black', 'White', 'Size18', 'ChibiForm(C)', 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- local attackLabel5=add.Gui('TextLabel', attackLabel4, 'Really black', 'Really black', 'White', 'Size18', 'CarForm(V)', 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
- --PARTS--
- body.Head=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
- body.Torso=add.Part(model, false, false, skincolor, 1, Vector3.new(2, 2, 1), nil)
- body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
- body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
- body.HeadW=add.Weld(body.Head, body.Torso, CFrame.new(0, 1.5, 0))
- body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0))
- body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0))
- add.Weld(body.Head, head, nil)
- add.Weld(arm.Left, body.ArmLeft, CFrame.new(0, -.5, 0))
- add.Weld(arm.Right, body.ArmRight, CFrame.new(0, -.5, 0))
- torso['Right Hip'].Part0=body.Torso
- ---------------------------------------------------------------------------------------
- ['Head']=function(cf)
- end;
- ['Torso']=function(cf) body.Torso.Transparency=0 torso.Transparency=1
- c(function()
- body.Torso.Transparency=1 torso.Transparency=0
- end;
- body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf
- ['ArmRight']=function(cf)
- end;
- legLeftW=add.Weld(leg.Left, body.LegLeft, CFrame.new(0, -.5, 0))
- c(function()
- legLeftW:remove()
- end;
- legRightW=add.Weld(leg.Right, body.LegRight, CFrame.new(0, -.5, 0))
- c(function()
- legRightW:remove()
- end;
- --Objects--
- function removeParts()
- if torso then
- torso['Right Hip'].Part0=torso
- for i, v in pairs(model:children()) do v:remove() end for i, v in pairs(modelB:children()) do v:remove() end for i, v in pairs(char:children()) do v.Transparency=0 end
- torso.Transparency=0
- end
- if usingtrue then
- if h.Parent~=char and h.Parent:findFirstChild('Humanoid') and hitDebfalse then hitDeb=true
- local hHuman=h.Parent:findFirstChild('Humanoid')
- local fakeM=Instance.new('Model', workspace) fakeM.Name=dmg
- local fakeH=Instance.new('Humanoid', fakeM) fakeH.MaxHealth=0 fakeH.Health=0
- local effect=add.Part(fakeM, false, false, 'Bright red', 0, Vector3.new(1, 1, 1), h.CFrame) effect.Name='Head'
- local fakeMesh=add.Mesh('CylinderMesh', effect, Vector3.new(1, .5, 1), nil, nil)
- local bp=Instance.new('BodyPosition', effect) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0)
- wait(.5)
- end
- end
- if formfalse then speed=16
- animate.Head(CFrame.new())
- animate.ArmLeft(CFrame.Angles(-math.rad(15), 0, -math.rad(15)))
- animate.ArmRight(CFrame.Angles(-math.rad(15), 0, math.rad(15)))
- elseif formtrue and Form'Chibi' then speed=16 Portal2:play()
- wait()
- animate.ArmLeft(CFrame.new(.5, 0, 0)*CFrame.Angles(0, 0, -math.rad(45)))
- animate.ArmRight(CFrame.new(-.5, 0, 0)*CFrame.Angles(0, 0, math.rad(45)))
- elseif formtrue and Form'Car' then speed=100 Portal2:play()
- animate.Torso(CFrame.new(0, -2, 0)*CFrame.Angles(-math.rad(90), 0, 0))
- animate.Head(CFrame.new(0, -1.5, 1)*CFrame.Angles(math.rad(90), 0, 0))
- animate.ArmLeft(CFrame.new(.5, 0, 0)*CFrame.Angles(math.rad(180), 0, math.rad(15)))
- animate.ArmRight(CFrame.new(-.5, 0, 0)*CFrame.Angles(math.rad(180), 0, -math.rad(15)))
- local handle=add.Part(car, false,true, 'Medium stone grey', 0, Vector3.new(.5, 7.2, .5), nil)
- local handleM=add.Mesh('CylinderMesh', handle, Vector3.new(1, 1, 1), nil, nil)
- local handleW=add.Weld(handle, body.Torso, CFrame.new(0, 2, 0)*CFrame.Angles(0, 0, -math.rad(90)))
- local TireLeft=add.Part(car, false, true, 'Really black', 0, Vector3.new(2, 1, 2), nil)
- TireLeftM=add.Mesh('CylinderMesh', TireLeft, Vector3.new(1, 1, 1), nil, nil)
- TireLeftW=add.Weld(TireLeft, handle, CFrame.new(0, -3, 0))
- local TireRight=add.Part(car, false, true, 'Really black', 0, Vector3.new(2, 1, 2), nil)
- TireRightM=add.Mesh('CylinderMesh', TireRight, Vector3.new(1, 1, 1), nil, nil)
- TireRightW=add.Weld(TireRight, handle, CFrame.new(0, 3, 0))
- local handle=add.Part(car, false,true, 'Medium stone grey', 0, Vector3.new(.5, 7.2, .5), nil)
- local handleM=add.Mesh('CylinderMesh', handle, Vector3.new(1, 1, 1), nil, nil)
- local handleW=add.Weld(handle, body.Torso, CFrame.new(0, -2, 0)*CFrame.Angles(0, 0, -math.rad(90)))
- local TireLeft=add.Part(car, false, true, 'Really black', 0, Vector3.new(2, 1, 2), nil)
- TireLeftM=add.Mesh('CylinderMesh', TireLeft, Vector3.new(1, 1, 1), nil, nil)
- TireLeftW=add.Weld(TireLeft, handle, CFrame.new(0, -3, 0))
- local TireRight=add.Part(car, false, true, 'Really black', 0, Vector3.new(2, 1, 2), nil)
- TireRightM=add.Mesh('CylinderMesh', TireRight, Vector3.new(1, 1, 1), nil, nil)
- TireRightW=add.Weld(TireRight, handle, CFrame.new(0, 3, 0))
- while form do wait()
- animate.Torso(CFrame.new(0, -2, 0)*CFrame.Angles(-math.rad(90), 0, 0))
- animate.LegRight(CFrame.Angles(0, 0, 0))
- animate.Torso(CFrame.new())
- car:remove()
- end
- end
- local pos3=Vector3.new(pos2.x, pos.y, pos2.z)
- return pos3
- function nearTorso(pos, dis)
- local distance=dis
- if v:isA('Model') then
- local humanoid=v:findFirstChild('Humanoid')
- if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude<distance then
- return temp
- end
- end
- c(function()
- while trailDebtrue do
- local new=(pos.CFrame*cf).p
- local dis=(old+new)/2
- local trail=add.Part(workspace, true, false, 'White', 0, Vector3.new(.5, mag, .5), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0)) trail.Name='Trail'
- local tMesh=add.Mesh('CylinderMesh', trail, Vector3.new(.5, 1, .5), nil, nil)
- old=new
- for i=1, 0, -.1 do
- tMesh.Scale=tMesh.Scale*Vector3.new(i, 1, i)
- trail:remove()
- c(function()
- wait()
- end
- end
- end
- if usingfalse then
- using=true
- if v:isA('BasePart') then
- end
- if combo1 then Slash:play() print('Right Hook')
- trail(body.ArmRight, CFrame.new(0, -1.5, 0))
- animate.Torso(CFrame.Angles(0, math.rad(15)*i, 0))
- animate.ArmRight(CFrame.new(-.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0))
- for i=1, 0, -.1 do wait()
- animate.Torso(CFrame.Angles(0, math.rad(15)*i, 0))
- animate.ArmRight(CFrame.new(-.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0))
- trailDeb=false
- trailDeb=true
- for i=0, 1, .1 do wait()
- animate.Torso(CFrame.Angles(0, -math.rad(15)*i, 0))
- animate.ArmLeft(CFrame.new(.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0))
- for i=1, 0, -.1 do wait()
- animate.Torso(CFrame.Angles(0, -math.rad(15)*i, 0))
- animate.ArmLeft(CFrame.new(.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0))
- trailDeb=false
- if combo>3 then Slash:play() print('Both Hook')
- for i=0, 1, .1 do wait()
- animate.ArmLeft(CFrame.new(.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0))
- animate.ArmRight(CFrame.new(-.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0))
- for i=1, 0, -.1 do wait()
- animate.ArmLeft(CFrame.new(.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0))
- animate.ArmRight(CFrame.new(-.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0))
- trailDeb=false
- if combo>4 then print('Rappid Punch')
- for i=1, 2 do wait()
- animate.ArmLeft(CFrame.new(math.random(-2, 2), math.random(-2, 2), -range*i)*CFrame.Angles(math.rad(90), 0, 0))
- animate.ArmRight(CFrame.new(math.random(-2, 2), math.random(-2, 2), -range-(-range*i))*CFrame.Angles(math.rad(90), 0, 0))
- for i=0, 1, .2 do wait()
- animate.ArmLeft(CFrame.new(math.random(-2, 2), math.random(-2, 2), -range-(-range*i))*CFrame.Angles(math.rad(90), 0, 0))
- animate.ArmRight(CFrame.new(math.random(-2, 2), math.random(-2, 2), -range*i)*CFrame.Angles(math.rad(90), 0, 0))
- end
- end
- trailDeb=false
- animate.ArmRight(CFrame.Angles(0, 0, 0))
- combo=0
- end
- end
- ['Festival']=function() human.WalkSpeed=0
- for i=0, 1, .1 do wait()
- animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(135)*i))
- animate.ArmRight(CFrame.Angles(0, 0, math.rad(135)*i))
- animate.LegLeft(CFrame.Angles(0, 0, -math.rad(45)*i))
- animate.LegRight(CFrame.Angles(0, 0, math.rad(45)*i))
- trailDeb=true
- trail(body.ArmRight, CFrame.new(0, -1.5, 0))
- trail(body.LegRight, CFrame.new(0, -1.5, 0))
- while pressing and mana>=1 do wait() mana=mana-1 Slash:play()
- local touchHelper=add.Part(workspace, true, false, 'White', 1, Vector3.new(range*1.5, range*1.5, range*1.5), torso.CFrame)
- c(function() wait(1)
- end)
- for i, v in pairs(char:children()) do
- pcall(function()
- torso.Transparency=1
- end)
- pcall(function() v.face.Transparency=1 end)
- animate.ArmLeft(CFrame.new(math.random(-range, range), math.random(-range, range), math.random(-range, range))*CFrame.Angles(math.random(-range, range), math.random(-45, 45), math.random(-45, 45)))
- animate.ArmRight(CFrame.new(math.random(-range, range), math.random(-range, range), math.random(-range, range))*CFrame.Angles(math.random(-range, range), math.random(-45, 45), math.random(-45, 45)))
- animate.LegLeft(CFrame.new(math.random(-range, range), math.random(-range, range), math.random(-range, range))*CFrame.Angles(math.random(-range, range), math.random(-45, 45), math.random(-45, 45)))
- animate.LegRight(CFrame.new(math.random(-range, range), math.random(-range, range), math.random(-range, range))*CFrame.Angles(math.random(-range, range), math.random(-45, 45), math.random(-45, 45)))
- trailDeb=false
- if v.ClassName'Hat' then
- v.Handle.Transparency=0
- head.Transparency=0
- end
- end
- animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(135)*i))
- animate.ArmRight(CFrame.Angles(0, 0, math.rad(135)*i))
- animate.LegLeft(CFrame.Angles(0, 0, -math.rad(45)*i))
- animate.LegRight(CFrame.Angles(0, 0, math.rad(45)*i))
- running()
- end;
- pressing=true
- animate.ArmLeft(CFrame.Angles(-math.rad(15)*i, 0, -math.rad(15)*i))
- animate.ArmRight(CFrame.Angles(math.rad(135)*i, 0, math.rad(15)*i))
- Charge:play()
- while pressing do wait() if mana<100 then mana=mana+1 end
- local aura=add.Part(workspace, true, false, 'Bright blue', .5, Vector3.new(1, 1, 1), torso.CFrame*CFrame.new(0, -2, 0)*CFrame.Angles(0, math.rad(math.random(-45, 45)), 0)) aura.Name='Effect'
- local auraM=add.Mesh('SpecialMesh', aura, Vector3.new(1, 1, 1), nil, 'File') auraM.MeshId='http://www.roblox.com/asset/?id=20329976'
- for i=0, 3, .1 do wait()
- end
- for i=.5, 1, .1 do
- aura.Transparency=i
- end)
- end)
- for i=1, 0, -.1 do wait()
- animate.ArmLeft(CFrame.Angles(-math.rad(15)*i, 0, -math.rad(15)*i))
- animate.ArmRight(CFrame.Angles(math.rad(135)*i, 0, -math.rad(15)*i))
- running()
- end;
- mana=mana-20
- animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)*i))
- animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i))
- animate.LegLeft(CFrame.new()) animate.LegRight(CFrame.new())
- trailDeb=true
- trail(body.ArmRight, CFrame.new(0, -1.5, 0))
- animate.Torso(CFrame.Angles(0, math.rad(45)*i, 0))
- animate.ArmLeft(CFrame.new(-i, i/25, 0)*CFrame.Angles(0, 0, -math.rad(90)))
- animate.ArmRight(CFrame.new(i, i/25, 0)*CFrame.Angles(0, 0, math.rad(90)))
- animate.LegLeft(CFrame.new()) animate.LegRight(CFrame.new())
- for i=50, 0, -1 do wait() Slash:play()
- animate.Torso(CFrame.Angles(0, math.rad(45)*i, 0))
- animate.ArmLeft(CFrame.new(-i, i/25, 0)*CFrame.Angles(0, 0, -math.rad(90)))
- animate.ArmRight(CFrame.new(i, i/25, 0)*CFrame.Angles(0, 0, math.rad(90)))
- animate.LegLeft(CFrame.new()) animate.LegRight(CFrame.new())
- trailDeb=false
- animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)*i))
- animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i))
- human.WalkSpeed=speed
- }
- bin.Selected:connect(function(mouse) createParts()
- mouse.Button1Down:connect(Attack)
- local key=key:lower()
- if key'q' and mana>=0 and keyDebfalse then
- Specials.Festival()
- end
- keyDeb=true using=true
- keyDeb=false using=false
- if key'f' and keyDebfalse then
- Specials.Charge()
- end
- if key'c' and keyDebfalse and formfalse then
- running()
- elseif key'c' and keyDebfalse and formtrue then
- running()
- end
- if key'v' and keyDebfalse and formfalse then
- running()
- elseif key'v' and keyDebfalse and formtrue then
- running()
- keyDeb=false
- end)
- if formfalse then
- if key'f' then pressing=false end
- end)
- while wait() do charge.Size=UDim2.new(mana/100, 0, 1, 0) chargeLabel.Text=mana end
- bin.Deselected:connect(function() removeParts() end)--mediafire