Roblox Treasure Hunt Simulator Chests List
Red Sand - appears on layers 666-900, has 1500 hitpoints, Blue Sand - appears on layers 901-1299, has 3000 hitpoints, Green Sand - appears on layers 1300-1999, has 5000 hitpoints, Orange Sand - appears on layers 2000-4999, has 10000 hitpoints, White Sand - appears on layers 5000+, has 50000 hitpoints, The music is different depending on which layer you are on and also the hitpoints the sand has is different in other area (example: normal area yellow sand. Oct 01, 2020 Roblox Treasure Hunt Simulator Codes. Treasure Hunt Simulator Codes can give items, pets, gems, coins and more. When other players try to make money during the game, these codes make it easy for you and you can reach what you need earlier with leaving others your behind.
Dig your way through the dig site looking for buried treasure! Once you find some use your coins to upgrade your shovel, backpack, pets and more!
Codes will help you quickly become a Pro.
Medieval — 1 rebirth, 1 crate
400KLikes — 500 rubies
200Million — 2 rebirths, 200 rubies
FreeRubies — 500 rubies
V2update — 500 coins
Intel — 100 coins
JAILCITY — 1 rebirth, 1000 rubies
HEART — 1 rebirth, 1000 rubies
launch — 3000 rubies
magma — 10 crates
martian — 1 rebirth, 300 rubies
godly — 5 crates
Volcano — 1 rebirth, 1000 rubies
MOON — 1 rebirth, 500 rubies
finally – 1 rebirth, 100 rubies
- local TresureBreakSimulator = Instance.new('ScreenGui')
- local Line = Instance.new('Frame')
- local ToolBox = Instance.new('TextBox')
- local AutoRebirth = Instance.new('TextButton')
- local Farm = false
- local Click1 = false
- TresureBreakSimulator.Name = 'TresureBreakSimulator'
- TresureBreakSimulator.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- BG.Parent = TresureBreakSimulator
- BG.BackgroundColor3 = Color3.new(1, 0.823529, 0.54902)
- BG.BorderColor3 = Color3.new(0, 0, 0)
- BG.Position = UDim2.new(0.604587197, 0, 0.30796814, 0)
- BG.Active = true
- BG.Draggable = true
- Line.Parent = BG
- Line.BorderSizePixel = 0
- Line.Size = UDim2.new(0, 250, 0, 5)
- ToolBoxBG.Parent = BG
- ToolBoxBG.BackgroundColor3 = Color3.new(1, 0.823529, 0.54902)
- ToolBoxBG.BackgroundTransparency = 0.20000000298023
- ToolBoxBG.BorderSizePixel = 5
- ToolBoxBG.Size = UDim2.new(0, 200, 0, 50)
- ToolBox.Parent = ToolBoxBG
- ToolBox.BackgroundColor3 = Color3.new(0.490196, 0.490196, 0.490196)
- ToolBox.BorderColor3 = Color3.new(0.0980392, 0.0980392, 0.0980392)
- ToolBox.Size = UDim2.new(0, 200, 0, 50)
- ToolBox.PlaceholderColor3 = Color3.new(0, 0, 0)
- ToolBox.Text = game.Players.LocalPlayer.Backpack:FindFirstChildOfClass('Tool').Name
- ToolBox.TextSize = 35
- AutoFarm.Name = 'AutoFarm'
- AutoFarm.BackgroundColor3 = Color3.new(0.882353, 0.882353, 0.882353)
- AutoFarm.BorderSizePixel = 5
- AutoFarm.Size = UDim2.new(0, 200, 0, 62)
- AutoFarm.Text = 'Auto Farm'
- AutoFarm.TextScaled = true
- AutoFarm.TextWrapped = true
- if Click1 then
- Farm = false
- AutoFarm.BorderColor3 = Color3.new(1,0,0)
- if game.Players.LocalPlayer.Character:FindFirstChild(ToolBox.Text) then
- else
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack[ToolBox.Text])
- Click1 = true
- AutoFarm.TextColor3 = Color3.new(0,1,0)
- end
- AutoRebirth.Name = 'AutoRebirth'
- AutoRebirth.BackgroundColor3 = Color3.new(0.882353, 0.882353, 0.882353)
- AutoRebirth.BorderSizePixel = 5
- AutoRebirth.Size = UDim2.new(0, 200, 0, 62)
- AutoRebirth.Text = 'Auto Rebirth'
- AutoRebirth.TextScaled = true
- AutoRebirth.TextWrapped = true
- if Click1 then
- Rebirth = false
- AutoRebirth.BorderColor3 = Color3.new(1,0,0)
- Click1 = true
- AutoRebirth.TextColor3 = Color3.new(0,1,0)
- end
- Top.Name = 'Top'
- Top.Active = true
- Top.BackgroundColor3 = Color3.new(1, 0.823529, 0.54902)
- Top.BorderSizePixel = 5
- Top.Selectable = true
- Top.Font = Enum.Font.GothamBold
- Top.TextColor3 = Color3.new(0, 0, 0)
- Top.TextSize = 14
- local Character = game.Workspace:WaitForChild(game.Players.LocalPlayer.Name)
- function Sell()
- local OldPos = Character.HumanoidRootPart.CFrame
- Character.HumanoidRootPart.CFrame = CFrame.new(3, 10, -160)
- game.ReplicatedStorage.Events.AreaSell:FireServer()
- Character.HumanoidRootPart.CFrame = OldPos
- while true do
- if Rebirth true then
- local a = game.Players.LocalPlayer.PlayerGui.Gui.Buttons.Coins.Amount.Text:gsub(',',')
- local b = game.Players.LocalPlayer.PlayerGui.Gui.Rebirth.Needed.Coins.Amount.Text:gsub(',',')
- print(tonumber(b))
- warn('Calculation Complete!')
- game.ReplicatedStorage.Events.Rebirth:FireServer()
- repeat wait(.1) until game.Players.LocalPlayer.PlayerGui.Gui.Popups.GiveReward.Visible true
- game.Players.LocalPlayer.PlayerGui.Gui.Popups.GiveReward.Visible = false
- end
- end
- wait()
- local Sand = nil
- for i,v in pairs (game.Workspace.SandBlocks:GetChildren()) do
- Sell()
- end
- if v.CFrame.X > -40 and v.CFrame.X < 20 and v.CFrame.Z < -175 and v.CFrame.Z > -235 then
- if v nil then
- else
- Sand = v
- end
- local Success,Problem = pcall(function()
- if game.Players[game.Players.LocalPlayer.Name].PlayerGui.Gui.Popups.BackpackFull.Visible true then Sell() end
- local Coins = game.Players.LocalPlayer.PlayerGui.Gui.Buttons.Coins.Amount.Text
- if game.Players[game.Players.LocalPlayer.Name].PlayerGui.Gui.Popups.BackpackFull.Visible true then Sell() end
- wait(.1)
- Character.HumanoidRootPart.CFrame = CFrame.new(3, 10, -160)
- break
- Character.HumanoidRootPart.Anchored = true
- Character.HumanoidRootPart.CFrame = Sand.CFrame
- Character.HumanoidRootPart.Anchored = false
- Character:WaitForChild(ToolBox.Text)['RemoteClick']:FireServer(game.Workspace.SandBlocks[SandName])
- until game.Players.LocalPlayer.PlayerGui.Gui.Buttons.Coins.Amount.Text ~= Coins
- end)
- print('Worked')
- warn(Problem)
- end
- end
- end