Sleeping Simulator Roblox
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Sleeping simulator is an OK game at best, but the developers should put more work into it. A community for Roblox, the online game creation platform. Roblox Accessories Codes – Find IDs in 2021. See the Codes and get the IDs for all Free Accessories in Roblox. Start searching our huge database for Wings, Face or any other kind of accessories. Find any and apply it on your avatar. This table is up to date and it is valid for 2021. Roblox Accessories Codes – Updated List.
Artist - Song | ID |
---|---|
Gorillaz - 19-2000 | |
Gorillaz - Andromeda | |
Gorillaz - Broken | |
Gorillaz - Clint Eastwood Clean | |
Gorillaz - Dare | |
Gorillaz - Detroit | |
Gorillaz - Dirty Harry | |
Gorillaz - Doncamatic | |
Gorillaz - DoYaThing (Converse Promo) | |
Gorillaz - Dracula | |
Gorillaz - Feel good Inc | |
Gorillaz - Feel Good Inc. | |
Gorillaz - Kids With Guns | |
Gorillaz - Let me out ft. Mavis Staples & Pusha T | |
Gorillaz - O Green World | |
Gorillaz - On Melancholy Hill | |
Gorillaz - Punk | |
Gorillaz - Revolving Doors | |
Gorillaz - Rock The House | |
Gorillaz - Rockit | |
Gorillaz - Saturnz Barz ft. Popcaan | |
Gorillaz - She’s my collar | |
Gorillaz - Sleeping Powder | |
Gorillaz - Strobelite | |
Gorillaz - Stylo | |
Gorillaz - Stylo | |
Gorillaz - Superfast Jellyfish | |
Gorillaz - The Apprentice |
Artists |
---|
2 Chainz |
2 Pac |
21 Savage |
30 seconds to mars |
50 Cent |
A Boogie Wit Da hoodie |
AC/DC |
Adele |
Aerosmith |
Afrojack |
Against the current |
Airbourne |
AJR |
Akon |
Alan Walker |
AlbertsStuff |
Alessia Cara |
Anne |
Ariana Grande |
Arman Cekin |
Attack on Titan |
Austin Mahone |
Avenged Sevenfold |
Avici |
Bebe Rexha |
Blackbear |
Bon Jovi |
Britney Spears |
Bruno Mars |
Bryson Tiller |
Calvin Harris |
Camilla Cabello |
Chance the Rapper |
Charlie Puth |
Childish Gambino |
Chris Brown |
Clean Bandit |
Coldplay |
Daft Punk |
David Bowie |
David Guetta |
Dawin |
Deadmau5 |
Demi Lovato |
DJ Khaled |
DJ Snake |
Don Diablo |
Drake |
Dua Lipa |
Duke Dumont |
Ed Sheeran |
Ellie Goulding |
Eminem |
Enrique Iglesias |
EXO |
Fall Out Boy |
Fetty Wap |
Fifth Harmony |
Flo Rida |
FNAF |
Future |
Galantis |
Eazy |
George Michael |
Gorillaz |
Green Day |
Gucci Mane |
Roses |
HAIM |
Halsey |
Hardwell |
Hollywood Undead |
Iggy Azalea |
Imagine Dragons |
J Hus |
J. Balvin |
James Arthur |
Jason Derulo |
Jim Yosef |
Justin Bieber |
Katy Perry |
Kendrick Lamar |
Kodak Black |
KSI |
Kygo |
Lady Gaga |
Lana Del Rey |
Lil Pump |
Lil Uzi Vert |
Lil Wayne |
Lil Yachty |
Lindsey Stirling |
Linkin Park |
Logan Paul |
Logic |
Lorde |
M.I.A |
Machine Gun Kelly |
Macklemore |
Major Lazer |
Maroon 5 |
Marshmello |
Martin Garrix |
Martin Jensen |
Meghan Trainor |
Michael Jackson |
Mostack |
NAV |
Nero |
Nicki Minaj |
Nightcore |
NK |
Olly Murs |
One Direction |
P!nk |
Panic! At the Disco |
Pitbull |
Playboi Carti |
PnB Rock |
Pokemon |
Post Malone |
Prince |
Prince Royce |
Psy |
Queen |
Rae Sremmurd |
Red Hot Chili Peppers |
RiceGum |
Rihanna |
Robin Schulz |
S3RL |
Selena Gomez |
Shawn Mendes |
Sia |
Skillet |
Skrillex |
Steven Universe |
Taylor Swift |
The Beatles |
The Black Eyed Peas |
The Chainsmokers |
The Weeknd |
Tiësto |
Timmy Trumpet |
Tobu |
Travis Scott |
Twenty One Pilots |
Undertale |
Usher |
Wiz Khalifa |
XXTentacion |
Young Thug |
Zara Larsson |
Zedd |
Zella Day |
Find more artists and their roblox song id’s.
- local child = parent:findFirstChild(childName)
- while true do
- if child.NamechildName then return child end
- end
- local Figure = script.Parent
- local RightShoulder = waitForChild(Torso, 'Right Shoulder')
- local LeftShoulder = waitForChild(Torso, 'Left Shoulder')
- local RightHip = waitForChild(Torso, 'Right Hip')
- local Neck = waitForChild(Torso, 'Neck')
- local Humanoid = waitForChild(Figure, 'Humanoid')
- local currentAnimInstance = nil
- local currentAnimKeyframeHandler = nil
- local animTable = {}
- idle = {
- { id = 'http://www.roblox.com/asset/?id=180435571', weight = 9 },
- { id = 'http://www.roblox.com/asset/?id=180435792', weight = 1 }
- walk = {
- { id = 'http://www.roblox.com/asset/?id=180426354', weight = 10 }
- run = {
- },
- { id = 'http://www.roblox.com/asset/?id=125750702', weight = 10 }
- fall = {
- { id = 'http://www.roblox.com/asset/?id=180436148', weight = 10 }
- climb = {
- { id = 'http://www.roblox.com/asset/?id=180436334', weight = 10 }
- sit = {
- { id = 'http://www.roblox.com/asset/?id=178130996', weight = 10 }
- toolnone = {
- { id = 'http://www.roblox.com/asset/?id=182393478', weight = 10 }
- toolslash = {
- { id = 'http://www.roblox.com/asset/?id=129967390', weight = 10 }
- },
- { id = 'http://www.roblox.com/asset/?id=129967478', weight = 10 }
- wave = {
- { id = 'http://www.roblox.com/asset/?id=128777973', weight = 10 }
- point = {
- { id = 'http://www.roblox.com/asset/?id=128853357', weight = 10 }
- dance1 = {
- { id = 'http://www.roblox.com/asset/?id=182435998', weight = 10 },
- { id = 'http://www.roblox.com/asset/?id=182491037', weight = 10 },
- { id = 'http://www.roblox.com/asset/?id=182491065', weight = 10 }
- dance2 = {
- { id = 'http://www.roblox.com/asset/?id=182436842', weight = 10 },
- { id = 'http://www.roblox.com/asset/?id=182491248', weight = 10 },
- { id = 'http://www.roblox.com/asset/?id=182491277', weight = 10 }
- dance3 = {
- { id = 'http://www.roblox.com/asset/?id=182436935', weight = 10 },
- { id = 'http://www.roblox.com/asset/?id=182491368', weight = 10 },
- { id = 'http://www.roblox.com/asset/?id=182491423', weight = 10 }
- laugh = {
- { id = 'http://www.roblox.com/asset/?id=129423131', weight = 10 }
- cheer = {
- { id = 'http://www.roblox.com/asset/?id=129423030', weight = 10 }
- }
- -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
- local emoteNames = { wave = false, point = false, dance1 = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
- function configureAnimationSet(name, fileList)
- for _, connection in pairs(animTable[name].connections) do
- end
- animTable[name] = {}
- animTable[name].totalWeight = 0
- local config = script:FindFirstChild(name)
- -- print('Loading anims ' .. name)
- table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
- table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
- for _, childPart in pairs(config:GetChildren()) do
- table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
- animTable[name][idx].anim = childPart
- local weightObject = childPart:FindFirstChild('Weight')
- animTable[name][idx].weight = 1
- animTable[name][idx].weight = weightObject.Value
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
- -- print(name .. ' [' .. idx .. '] ' .. animTable[name][idx].anim.AnimationId .. ' (' .. animTable[name][idx].weight .. ')')
- end
- end
- -- fallback to defaults
- for idx, anim in pairs(fileList) do
- animTable[name][idx].anim = Instance.new('Animation')
- animTable[name][idx].anim.AnimationId = anim.id
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
- -- print(name .. ' [' .. idx .. '] ' .. anim.id .. ' (' .. anim.weight .. ')')
- end
- function scriptChildModified(child)
- if (fileList ~= nil) then
- end
- script.ChildRemoved:connect(scriptChildModified)
- configureAnimationSet(name, fileList)
- local toolAnim = 'None'
- local jumpAnimDuration = 0.3
- local toolTransitionTime = 0.1
- local jumpMaxLimbVelocity = 0.75
- -- functions
- function stopAllAnimations()
- if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] false) then
- end
- currentAnim = '
- if (currentAnimKeyframeHandler ~= nil) then
- end
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Destroy()
- end
- end
- function setAnimationSpeed(speed)
- currentAnimSpeed = speed
- end
- if (frameName 'End') then
- local repeatAnim = currentAnim
- if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] false) then
- end
- local animSpeed = currentAnimSpeed
- setAnimationSpeed(animSpeed)
- end
- -- Preload animations
- function playAnimation(animName, transitionTime, humanoid)
- local roll = math.random(1, animTable[animName].totalWeight)
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- idx = idx + 1
- -- print(animName .. ' ' .. idx .. ' [' .. origRoll .. ']')
- if (anim ~= currentAnimInstance) then
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Destroy()
- currentAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- currentAnim = animName
- if (currentAnimKeyframeHandler ~= nil) then
- end
- currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
- end
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- local toolAnimName = '
- local toolAnimInstance = nil
- if (frameName 'End') then
- playToolAnimation(toolAnimName, 0.0, Humanoid)
- end
- function playToolAnimation(animName, transitionTime, humanoid)
- local roll = math.random(1, animTable[animName].totalWeight)
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- idx = idx + 1
- -- print(animName .. ' * ' .. idx .. ' [' .. origRoll .. ']')
- toolAnimTrack:Stop()
- transitionTime = 0
- toolAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- toolAnimName = animName
- currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
- end
- function stopToolAnimations()
- currentToolAnimKeyframeHandler:disconnect()
- toolAnimInstance = nil
- toolAnimTrack:Stop()
- toolAnimTrack = nil
- return oldAnim
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- if speed>0.01 then
- if currentAnimInstance and currentAnimInstance.AnimationId 'http://www.roblox.com/asset/?id=180426354' then
- end
- else
- playAnimation('idle', 0.1, Humanoid)
- end
- end
- function onDied()
- end
- function onJumping()
- jumpAnimTime = jumpAnimDuration
- end
- function onClimbing(speed)
- setAnimationSpeed(speed / 12.0)
- end
- function onGettingUp()
- end
- function onFreeFall()
- playAnimation('fall', fallTransitionTime, Humanoid)
- pose = 'FreeFall'
- pose = 'FallingDown'
- pose = 'Seated'
- pose = 'PlatformStanding'
- if speed>0 then
- else
- end
- for _, kid in ipairs(Figure:GetChildren()) do
- end
- end
- function getToolAnim(tool)
- if c.Name 'toolanim' and c.className 'StringValue' then
- end
- return nil
- playToolAnimation('toolnone', toolTransitionTime, Humanoid)
- end
- if (toolAnim 'Slash') then
- return
- playToolAnimation('toollunge', 0, Humanoid)
- end
- RightShoulder.MaxVelocity = 0.15
- RightShoulder:SetDesiredAngle(3.14 /2)
- RightHip:SetDesiredAngle(3.14 /2)
- end
- local lastTick = 0
- function move(time)
- local frequency = 1
- lastTick = time
- local climbFudge = 0
- jumpAnimTime = jumpAnimTime - deltaTime
- if (pose 'FreeFall' and jumpAnimTime <= 0) then
- playAnimation('fall', fallTransitionTime, Humanoid)
- playAnimation('sit', 0.5, Humanoid)
- elseif (pose 'Running') then
- elseif (pose 'Dead' or pose 'GettingUp' or pose 'FallingDown' or pose 'Seated' or pose 'PlatformStanding') then
- stopAllAnimations()
- frequency = 1
- end
- if (setAngles) then
- desiredAngle = amplitude * math.sin(time * frequency)
- RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
- LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
- LeftHip:SetDesiredAngle(-desiredAngle)
- local tool = getTool()
- toolAnim = animStringValueObject.Value
- animStringValueObject.Parent = nil
- end
- if time > toolAnimTime then
- toolAnim = 'None'
- else
- toolAnim = 'None'
- toolAnimTime = 0
- end
- -- connect events
- Humanoid.Running:connect(onRunning)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.Seated:connect(onSeated)
- Humanoid.PlatformStanding:connect(onPlatformStanding)
- game.Players.LocalPlayer.Chatted:connect(function(msg)
- if msg '/e dance' then
- elseif (string.sub(msg, 1, 3) '/e ') then
- elseif (string.sub(msg, 1, 7) '/emote ') then
- end
- if (pose 'Standing' and emoteNames[emote] ~= nil) then
- end
- end)
- playAnimation('idle', 0.1, Humanoid)
- local _, time = wait(0.1)
- end